Case study 02 · AI product innovation
Oathsteel + Conjure
A UE5 action-combat MMORPG: a faction war between the Crimson Dominion and the Ashen Concord, with the Shrouded caught in between.
The game
A third-person action-combat MMORPG with eight lineages and builds defined by the weapons you carry. A game this size needs hundreds of characters, creatures and objects, so we built a tool to make them.
Conjure, the asset workshop
Conjure takes every Oathsteel character, creature and object from idea to game-ready.
Our in-house tool. I designed its product architecture and UX/UI and co-developed it with AI-assisted tools. Each asset gets its own page and climbs a ladder of rungs.
The rung ladder
- 01Brief & lore
- 02Concept art
- 03Mesh
- 04Rig
- 05Animation
Forge · Echo · Atlas
Generators that produce concepts, variants and reference sheets for each rung.
Inbox
Everything waiting on a decision, like a concept roll or a lore change.
Library
Shared rigs and skeletons, so the wolf and other creatures reuse them.
Review frame
Mark up a result and ask Claude to revise it.
Mixer
Blends and edits animation clips on the Animation rung.
Brief view
An asset's design brief, at a glance.
Next case study
Mercedes-Benz →